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Aminet 2
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Aminet AMIGA CDROM (1994)(Walnut Creek)[Feb 1994][W.O. 44790-1].iso
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Aminet
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mus
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play
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MP132src.lha
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fc14play.asm
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Assembly Source File
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1992-09-14
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14KB
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742 lines
* MultiPlayer
* Copyright (C) 1992 Bryan Ford
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* I (the author of MultiPlayer) can be contacted on the Internet at
* "bryan.ford@m.cc.utah.edu". See "Player.doc" for other addresses.
*
* Note: This playroutine was not originally written by me. In general
* these playroutines are public domain, so I am bringing the versions
* modified for MultiPlayer under the General Public License. In the
* few cases of already-copyrighted playroutines, the above copyright
* notice applies only to the parts of the file written by me.
*
* $Id: fc14play.asm,v 4.1 92/06/21 11:14:02 BAF Exp Locker: BAF $
*
include "player.i"
code text
xref modmem,dmawait
xdef fc14start
fc14start:
plstartret 9$
2$ movem.l d2-d7/a2-a6,-(sp)
bsr _fc_init
movem.l (sp)+,d2-d7/a2-a6
rts
3$ movem.l d2-d7/a2-a6,-(sp)
bsr _fc_music
movem.l (sp)+,d2-d7/a2-a6
rts
cnop 0,4
dc.l gmod_Hook
9$ gmodnop
gmodbra 2$ ; StartMusic
gmodnop
gmodnop
gmodnop
moveq #1,d0 ; ContinueMusic
rts
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodq -1 ; GetFrequency
gmodbra 3$ ; TimerTick
lea name(pc),a0 ; GetMakerName
move.l a0,d0
rts
*********************************************************
** Amiga FUTURE COMPOSER »» V1.4 «« Replay routine **
*********************************************************
;Doesn't work with V1.0 - V1.3 modules !!
_fc_init:
move.w #1,onoff
lea 180(a0),a1
move.l a1,SEQpoint
move.l a0,a1
add.l 8(a0),a1
move.l a1,PATpoint
move.l a0,a1
add.l 16(a0),a1
move.l a1,FRQpoint
move.l a0,a1
add.l 24(a0),a1
move.l a1,VOLpoint
move.l 4(a0),d0
divu #13,d0
lea 40(a0),a1
lea SOUNDINFO+4(pc),a2
moveq #10-1,d1
initloop:
move.w (a1)+,(a2)+
move.l (a1)+,(a2)+
adda.w #10,a2
dbf d1,initloop
move.l a0,d1
add.l 32(a0),d1
lea SOUNDINFO(pc),a3
move.l d1,(a3)+
moveq #9-1,d3
moveq #0,d2
initloop1:
move.w (a3),d2
add.l d2,d1
add.l d2,d1
addq.l #2,d1
adda.w #12,a3
move.l d1,(a3)+
dbf d3,initloop1
lea 100(a0),a1
lea SOUNDINFO+(10*16)(pc),a2
move.l a0,a3
add.l 36(a0),a3
moveq #80-1,d1
moveq #0,d2
initloop2:
move.l a3,(a2)+
move.b (a1)+,d2
move.w d2,(a2)+
clr.w (a2)+
move.w d2,(a2)+
addq.w #6,a2
add.w d2,a3
add.w d2,a3
dbf d1,initloop2
move.l SEQpoint(pc),a0
moveq #0,d2
move.b 12(a0),d2 ;Get replay speed
bne.s speedok
move.b #3,d2 ;Set default speed
speedok:
move.w d2,respcnt ;Init repspeed counter
move.w d2,repspd
INIT2:
clr.w audtemp
move.w #$000f,$dff096 ;Disable audio DMA
move.w #$0780,$dff09a ;Disable audio IRQ
moveq #0,d7
mulu #13,d0
moveq #4-1,d6 ;Number of soundchannels-1
lea V1data(pc),a0 ;Point to 1st voice data area
lea silent(pc),a1
lea Chandata(pc),a2
initloop3:
move.l a1,10(a0)
move.l a1,18(a0)
clr.w 4(a0)
move.w #$000d,6(a0)
clr.w 8(a0)
clr.l 14(a0)
move.b #$01,23(a0)
move.b #$01,24(a0)
clr.b 25(a0)
clr.l 26(a0)
clr.w 30(a0)
clr.l 38(a0)
clr.w 42(a0)
clr.l 44(a0)
clr.l 48(a0)
clr.w 56(a0)
moveq #$00,d3
move.w (a2)+,d1
move.w (a2),d3
divu #$0003,d3
moveq #0,d4
bset d3,d4
move.w d4,32(a0)
move.w (a2)+,d3
andi.l #$00ff,d3
andi.l #$00ff,d1
lea $dff0a0,a6
add.w d1,a6
move.l #$0000,(a6)
move.w #$0100,4(a6)
move.w #$0000,6(a6)
move.w #$0000,8(a6)
move.l a6,60(a0)
move.l SEQpoint(pc),(a0)
move.l SEQpoint(pc),52(a0)
add.l d0,52(a0)
add.l d3,52(a0)
add.l d7,(a0)
add.l d3,(a0)
move.l (a0),a3
move.b (a3),d1
andi.l #$00ff,d1
lsl.w #6,d1
move.l PATpoint(pc),a4
adda.w d1,a4
move.l a4,34(a0)
move.b 1(a3),44(a0)
move.b 2(a3),22(a0)
lea $4a(a0),a0 ;Point to next voice's data area
dbf d6,initloop3
moveq.l #0,d0
rts
_fc_music:
lea audtemp(pc),a5
tst.w 8(a5)
bne.s music_on
rts
music_on:
subq.w #1,4(a5) ;Decrease replayspeed counter
bne.s nonewnote
move.w 6(a5),4(a5) ;Restore replayspeed counter
moveq #0,d5
moveq #6,d6
lea V1data(pc),a0 ;Point to voice1 data area
bsr new_note
lea V2data(pc),a0 ;Point to voice2 data area
bsr new_note
lea V3data(pc),a0 ;Point to voice3 data area
bsr new_note
lea V4data(pc),a0 ;Point to voice4 data area
bsr new_note
nonewnote:
clr.w (a5)
lea $dff000,a6
lea V1data(pc),a0
bsr effects
move.l d0,$a6(a6)
lea V2data(pc),a0
bsr effects
move.l d0,$b6(a6)
lea V3data(pc),a0
bsr effects
move.l d0,$c6(a6)
lea V4data(pc),a0
bsr effects
move.l d0,$d6(a6)
lea V1data(pc),a0
move.l 68+(0*74)(a0),a1 ;Get samplepointer
adda.w 64+(0*74)(a0),a1 ;add repeat_start
move.l 68+(1*74)(a0),a2
adda.w 64+(1*74)(a0),a2
move.l 68+(2*74)(a0),a3
adda.w 64+(2*74)(a0),a3
move.l 68+(3*74)(a0),a4
adda.w 64+(3*74)(a0),a4
move.w 66+(0*74)(a0),d1 ;Get repeat_length
move.w 66+(1*74)(a0),d2
move.w 66+(2*74)(a0),d3
move.w 66+(3*74)(a0),d4
moveq #2,d0
moveq #0,d5
jsr dmawait
move.w (a5),d7
ori.w #$8000,d7 ;Set/clr bit = 1
move.w d7,$dff096 ;Enable audio DMA
jsr dmawait
chan1:
lea V1data+72(pc),a0
move.w (a0),d7
beq.s chan2
subq.w #1,(a0)
cmp.w d0,d7
bne.s chan2
move.w d5,(a0)
move.l a1,$a0(a6) ;Set samplestart
move.w d1,$a4(a6) ;Set samplelength
chan2:
lea V2data+72(pc),a0
move.w (a0),d7
beq.s chan3
subq.w #1,(a0)
cmp.w d0,d7
bne.s chan3
move.w d5,(a0)
move.l a2,$b0(a6)
move.w d2,$b4(a6)
chan3:
lea V3data+72(pc),a0
move.w (a0),d7
beq.s chan4
subq.w #1,(a0)
cmp.w d0,d7
bne.s chan4
move.w d5,(a0)
move.l a3,$c0(a6)
move.w d3,$c4(a6)
chan4:
lea V4data+72(pc),a0
move.w (a0),d7
beq.s endplay
subq.w #1,(a0)
cmp.w d0,d7
bne.s endplay
move.w d5,(a0)
move.l a4,$d0(a6)
move.w d4,$d4(a6)
endplay:
rts
new_note:
move.l 34(a0),a1
adda.w 40(a0),a1
cmp.b #$49,(a1) ;Check "END" mark in pattern
beq.s patend
cmp.w #64,40(a0) ;Have all the notes been played?
bne samepat
patend:
move.w d5,40(a0)
move.l (a0),a2
adda.w 6(a0),a2 ;Point to next sequence row
cmpa.l 52(a0),a2 ;Is it the end?
bne.s notend
move.w d5,6(a0) ;yes!
move.l (a0),a2 ;Point to first sequence
notend:
lea spdtemp(pc),a3
moveq #1,d1
addq.b #1,(a3)
cmpi.b #5,(a3)
bne.s nonewspd
move.b d1,(a3)
move.b 12(a2),d1 ;Get new replay speed
beq.s nonewspd
move.w d1,2(a3) ;store in counter
move.w d1,4(a3)
nonewspd:
move.b (a2)+,d1 ;Pattern to play
move.b (a2)+,44(a0) ;Transpose value
move.b (a2)+,22(a0) ;Soundtranspose value
lsl.w d6,d1
move.l PATpoint(pc),a1 ;Get pattern pointer
add.w d1,a1
move.l a1,34(a0)
addi.w #$000d,6(a0)
samepat:
move.b 1(a1),d1 ;Get info byte
move.b (a1)+,d0 ;Get note
bne.s ww1
andi.w #%11000000,d1
beq.s noport
bra.s ww11
ww1:
move.w d5,56(a0)
ww11:
move.b d5,47(a0)
btst #7,d1
beq.s noport
move.b 2(a1),47(a0)
noport:
andi.w #$007f,d0
beq nextnote
move.b d0,8(a0)
move.b (a1),d1
move.b d1,9(a0)
move.w 32(a0),d3
or.w d3,(a5)
move.w d3,$dff096
andi.w #$003f,d1 ;Max 64 instruments
add.b 22(a0),d1 ;add Soundtranspose
move.l VOLpoint(pc),a2
lsl.w d6,d1
adda.w d1,a2
move.w d5,16(a0)
move.b (a2),23(a0)
move.b (a2)+,24(a0)
moveq #0,d1
move.b (a2)+,d1
move.b (a2)+,27(a0)
move.b #$40,46(a0)
move.b (a2),28(a0)
move.b (a2)+,29(a0)
move.b (a2)+,30(a0)
move.l a2,10(a0)
move.l FRQpoint(pc),a2
lsl.w d6,d1
adda.w d1,a2
move.l a2,18(a0)
move.w d5,50(a0)
move.b d5,25(a0)
move.b d5,26(a0)
nextnote:
addq.w #2,40(a0)
rts
effects:
moveq #0,d7
testsustain:
tst.b 26(a0) ;Is sustain counter = 0
beq.s sustzero
subq.b #1,26(a0) ;if no, decrease counter
bra VOLUfx
sustzero: ;Next part of effect sequence
move.l 18(a0),a1 ;can be executed now.
adda.w 50(a0),a1
testeffects:
cmpi.b #$e1,(a1) ;E1 = end of FREQseq sequence
beq VOLUfx
move.b (a1),d0
cmpi.b #$e0,d0 ;E0 = loop to other part of sequence
bne.s testnewsound
move.b 1(a1),d1 ;loop to start of sequence + 1(a1)
andi.w #$003f,d1
move.w d1,50(a0)
move.l 18(a0),a1
adda.w d1,a1
move.b (a1),d0
testnewsound:
cmpi.b #$e2,d0 ;E2 = set waveform
bne.s testE4
move.w 32(a0),d1
or.w d1,(a5)
move.w d1,$dff096
moveq #0,d0
move.b 1(a1),d0
lea SOUNDINFO(pc),a4
lsl.w #4,d0
adda.w d0,a4
move.l 60(a0),a3
move.l (a4)+,d1
move.l d1,(a3)
move.l d1,68(a0)
move.w (a4)+,4(a3)
move.l (a4),64(a0)
move.w #$0003,72(a0)
move.w d7,16(a0)
move.b #$01,23(a0)
addq.w #2,50(a0)
bra transpose
testE4:
cmpi.b #$e4,d0
bne.s testE9
moveq #0,d0
move.b 1(a1),d0
lea SOUNDINFO(pc),a4
lsl.w #4,d0
adda.w d0,a4
move.l 60(a0),a3
move.l (a4)+,d1
move.l d1,(a3)
move.l d1,68(a0)
move.w (a4)+,4(a3)
move.l (a4),64(a0)
move.w #$0003,72(a0)
addq.w #2,50(a0)
bra transpose
testE9:
cmpi.b #$e9,d0
bne testpatjmp
move.w 32(a0),d1
or.w d1,(a5)
move.w d1,$dff096
moveq #0,d0
move.b 1(a1),d0
lea SOUNDINFO(pc),a4
lsl.w #4,d0
adda.w d0,a4
move.l (a4),a2
cmpi.l #"SSMP",(a2)+
bne.s nossmp
lea 320(a2),a4
moveq #0,d1
move.b 2(a1),d1
lsl.w #4,d1
add.w d1,a2
add.l (a2),a4
move.l 60(a0),a3
move.l a4,(a3)
move.l 4(a2),4(a3)
move.l a4,68(a0)
move.l 6(a2),64(a0)
move.w d7,16(a0)
move.b #1,23(a0)
move.w #3,72(a0)
nossmp:
addq.w #3,50(a0)
bra.s transpose
testpatjmp:
cmpi.b #$e7,d0
bne.s testpitchbend
moveq #0,d0
move.b 1(a1),d0
lsl.w d6,d0
move.l FRQpoint(pc),a1
adda.w d0,a1
move.l a1,18(a0)
move.w d7,50(a0)
bra testeffects
testpitchbend:
cmpi.b #$ea,d0
bne.s testnewsustain
move.b 1(a1),4(a0)
move.b 2(a1),5(a0)
addq.w #3,50(a0)
bra.s transpose
testnewsustain:
cmpi.b #$e8,d0
bne.s testnewvib
move.b 1(a1),26(a0)
addq.w #2,50(a0)
bra testsustain
testnewvib:
cmpi.b #$e3,(a1)+
bne.s transpose
addq.w #3,50(a0)
move.b (a1)+,27(a0)
move.b (a1),28(a0)
transpose:
move.l 18(a0),a1
adda.w 50(a0),a1
move.b (a1),43(a0)
addq.w #1,50(a0)
VOLUfx:
tst.b 25(a0)
beq.s volsustzero
subq.b #1,25(a0)
bra calcperiod
volsustzero:
tst.b 15(a0)
bne.s do_VOLbend
subq.b #1,23(a0)
bne.s calcperiod
move.b 24(a0),23(a0)
volu_cmd:
move.l 10(a0),a1
adda.w 16(a0),a1
move.b (a1),d0
testvoluend:
cmpi.b #$e1,d0
beq.s calcperiod
cmpi.b #$ea,d0
bne.s testVOLsustain
move.b 1(a1),14(a0)
move.b 2(a1),15(a0)
addq.w #3,16(a0)
bra.s do_VOLbend
testVOLsustain:
cmpi.b #$e8,d0
bne.s testVOLloop
addq.w #2,16(a0)
move.b 1(a1),25(a0)
bra.s calcperiod
testVOLloop:
cmpi.b #$e0,d0
bne.s setvolume
move.b 1(a1),d0
andi.w #$003f,d0
subq.b #5,d0
move.w d0,16(a0)
bra.s volu_cmd
do_VOLbend:
not.b 38(a0)
beq.s calcperiod
subq.b #1,15(a0)
move.b 14(a0),d1
add.b d1,45(a0)
bpl.s calcperiod
moveq #0,d1
move.b d1,15(a0)
move.b d1,45(a0)
bra.s calcperiod
setvolume:
move.b (a1),45(a0)
addq.w #1,16(a0)
calcperiod:
move.b 43(a0),d0
bmi.s lockednote
add.b 8(a0),d0
add.b 44(a0),d0
lockednote:
moveq #$7f,d1
and.l d1,d0
lea PERIODS(pc),a1
add.w d0,d0
move.w d0,d1
adda.w d0,a1
move.w (a1),d0
move.b 46(a0),d7
tst.b 30(a0) ;Vibrato_delay = zero ?
beq.s vibrator
subq.b #1,30(a0)
bra.s novibrato
vibrator:
moveq #5,d2
move.b d1,d5
move.b 28(a0),d4
add.b d4,d4
move.b 29(a0),d1
tst.b d7
bpl.s vib1
btst #0,d7
bne.s vib4
vib1:
btst d2,d7
bne.s vib2
sub.b 27(a0),d1
bcc.s vib3
bset d2,d7
moveq #0,d1
bra.s vib3
vib2:
add.b 27(a0),d1
cmp.b d4,d1
bcs.s vib3
bclr d2,d7
move.b d4,d1
vib3:
move.b d1,29(a0)
vib4:
lsr.b #1,d4
sub.b d4,d1
bcc.s vib5
subi.w #$0100,d1
vib5:
addi.b #$a0,d5
bcs.s vib7
vib6:
add.w d1,d1
addi.b #$18,d5
bcc.s vib6
vib7:
add.w d1,d0
novibrato:
eori.b #$01,d7
move.b d7,46(a0)
; DO THE PORTAMENTO THING
not.b 39(a0)
beq.s pitchbend
moveq #0,d1
move.b 47(a0),d1 ;get portavalue
beq.s pitchbend ;0=no portamento
cmpi.b #$1f,d1
bls.s portaup
portadown:
andi.w #$1f,d1
neg.w d1
portaup:
sub.w d1,56(a0)
pitchbend:
not.b 42(a0)
beq.s addporta
tst.b 5(a0)
beq.s addporta
subq.b #1,5(a0)
moveq #0,d1
move.b 4(a0),d1
bpl.s pitchup
ext.w d1
pitchup:
sub.w d1,56(a0)
addporta:
add.w 56(a0),d0
cmpi.w #$0070,d0
bhi.s nn1
move.w #$0071,d0
nn1:
cmpi.w #$0d60,d0
bls.s nn2
move.w #$0d60,d0
nn2:
swap d0
move.b 45(a0),d0
rts
V1data: dcb.b 64,0 ;Voice 1 data area
offset1: dcb.b 02,0 ;Is added to start of sound
ssize1: dcb.b 02,0 ;Length of sound
start1: dcb.b 06,0 ;Start of sound
V2data: dcb.b 64,0 ;Voice 2 data area
offset2: dcb.b 02,0
ssize2: dcb.b 02,0
start2: dcb.b 06,0
V3data: dcb.b 64,0 ;Voice 3 data area
offset3: dcb.b 02,0
ssize3: dcb.b 02,0
start3: dcb.b 06,0
V4data: dcb.b 64,0 ;Voice 4 data area
offset4: dcb.b 02,0
ssize4: dcb.b 02,0
start4: dcb.b 06,0
audtemp: dc.w 0 ;DMACON
spdtemp: dc.w 0
respcnt: dc.w 0 ;Replay speed counter
repspd: dc.w 0 ;Replay speed counter temp
onoff: dc.w 0 ;Music on/off flag.
Chandata: dc.l $00000000,$00100003,$00200006,$00300009
SEQpoint: dc.l 0
PATpoint: dc.l 0
FRQpoint: dc.l 0
VOLpoint: dc.l 0
silent: dc.w $0100,$0000,$0000,$00e1
PERIODS: dc.w $06b0,$0650,$05f4,$05a0,$054c,$0500,$04b8,$0474
dc.w $0434,$03f8,$03c0,$038a,$0358,$0328,$02fa,$02d0
dc.w $02a6,$0280,$025c,$023a,$021a,$01fc,$01e0,$01c5
dc.w $01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d
dc.w $010d,$00fe,$00f0,$00e2,$00d6,$00ca,$00be,$00b4
dc.w $00aa,$00a0,$0097,$008f,$0087,$007f,$0078,$0071
dc.w $0071,$0071,$0071,$0071,$0071,$0071,$0071,$0071
dc.w $0071,$0071,$0071,$0071,$0d60,$0ca0,$0be8,$0b40
dc.w $0a98,$0a00,$0970,$08e8,$0868,$07f0,$0780,$0714
dc.w $1ac0,$1940,$17d0,$1680,$1530,$1400,$12e0,$11d0
dc.w $10d0,$0fe0,$0f00,$0e28,$06b0,$0650,$05f4,$05a0
dc.w $054c,$0500,$04b8,$0474,$0434,$03f8,$03c0,$038a
dc.w $0358,$0328,$02fa,$02d0,$02a6,$0280,$025c,$023a
dc.w $021a,$01fc,$01e0,$01c5,$01ac,$0194,$017d,$0168
dc.w $0153,$0140,$012e,$011d,$010d,$00fe,$00f0,$00e2
dc.w $00d6,$00ca,$00be,$00b4,$00aa,$00a0,$0097,$008f
dc.w $0087,$007f,$0078,$0071
SOUNDINFO:
;Start.l , Length.w , Repeat start.w , Repeat-length.w , dcb.b 6,0
dcb.b 10*16,0 ;Reserved for samples
dcb.b 80*16,0 ;Reserved for waveforms
name dc.b "Future Composer 1.4",0
end